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 battle system must read

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Admin/hollystar
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Admin/hollystar


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Join date : 2012-02-16
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battle system must read Empty
PostSubject: battle system must read   battle system must read EmptySat Feb 18, 2012 11:48 pm

On Warrior Clan Cats, we have a certain way of going about fighting. This also incorporates the rank system, found here.
There's charts of set moves and attack damages below.
-The amount of damage the moves do differs from rank-to-rank. The higher your rank, the more damage your attacks do.
-Moves always hit or have a fifty-fifty chance of hitting. This is further explained below.
-Moves can only be used once you reach a certain rank. You can use all the moves your rank has and from past ranks.
-Each move uses up a certain amount of your stamina points to do. Stamina costs are the same for every rank.
-Some of the moves have special effects, such as stunning your opponent or evading attacks. This is further explained below.

Battle Moves Chart:

Move* Move Type Rank First Usable
Stamina Cost Special Effect
Front paw blow Always hits Kit 5 N/A
Front paw strike Always hits Apprentice 10 N/A
Belly rake Always hits Apprentice 10 N/A
Leap-and-hold Chance hit Apprentice 10 Can't be hurt while using.
Damage inflicted each
turn move is in effect.
-Roll one "Effect Dice"-
1, 2, 3, works for one turn.
4, 5, 6, works for two turns.
Back kick Always hits Newly Appointed
Warrior 15 Usable only on a cat that's
not focused on you.
Play dead Chance hit Newly Appointed
Warrior 15 Usable only if your
HP is at half or less.
Teeth grip Chance hit Young Warrior 20 Can only be hurt by Front
Paw moves.
Damage inflicted each
turn move is in effect.
-Roll one "Effect Dice"-
1, 2, works for one turn.
3, 4, works for two turns.
5, 6, works for three turns.
Upright front paws Chance hit Young Warrior 20 N/A
Scruff Shake Always hits Warrior 25 Stuns opponent, roll to
see for how many turns.
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
WARNING! KILLS KITS!
Upright lock Chance hit Warrior 25 Usable only if opponent's
HP is at half or less.
Front paws strike Always hits Warrior 25 N/A
*Also included is the Killing bite, but it's a rouge move and shouldn't be used by Clan cats, for it's shameful and against the Warrior Code to kill.

Damage Done by Each Rank:

Move K A** NAW YW W EW SW&D L
Front paw blow 2 4 6 7 9 11 12 15
Front paw strike - 6 8 9 11 13 14 18
Belly rake - 7 9 10 12 14 15 20
Leap-and-hold - 6 8 9 11 13 14 15
Back kick - - 10 11 13 15 16 18
Play dead - - 10 11 13 15 16 17
Teeth grip - - - 8 10 12 13 16
Upright front paws - - - 11 13 15 16 17
Scruff shake - - - - 5 7 8 10
Upright lock - - - - 14 16 17 20
Front paws strike - - - - 12 14 15 17
**Medicine Cats and their apprentices use the Apprentice damage and moves.

Clan Only Moves

Move Clan Damage What does it do? Stamina
Lightning Strike Thunderclan 20 damage apprentice, 50 damage Warrior, 70 Deputy & Leader. Cats seem to retreat, but zoom out of the bushes at full force at you. TAKES 2 TURNS! 30 stamina
Night Ambush ShadowClan 20 damage apprentice, 50 damage Warrior, 70 Deputy & Leader. Hide in the shadows of the night and strike them at full force, the enemy will be caught off guard in the darkness. TAKES 2 TURNS! 30 stamina
Double Front-paw Slap-down RiverClan 5 damage apprentice, 10 damage Warrior, 15 Deputy & Leader. Splash water into the enemy's face with your front paws, temporarily stunning them for one turn. 10 stamina
Underwater Push-Off RiverClan 15 damage apprentice, 40 damage warrior, 60 damage Deputy & Leader Holding your breath, crouch and hide below the water's surface. Aim an accurate pounce to the warrior on the water's edge; either knock him off balance or drag him into the water. TAKES 2 TURNS! 25 stamina
Whirlwind Rush WindClan 20 damage apprentice, 50 damage Warrior, 70 Deputy & Leader. Run back to higher ground, when the enemy is still or chase up to you, rush back down and trample/attack them. Have the advantage of fighting uphill. 30 stamina
Sky-Crusher SkyClan 5 damage apprentice, 10 damage Warrior, 15 Deputy & Leader Balance on branch, make no sound. Land squarely on the enemy with claws sheathed. Stuns enemy for one turn. 10 stamina
Sky-Slice SkyClan 15 damage apprentice, 40 damage warrior, 60 damage Deputy & Leader. Balance on branch, make no sound. Drop on cat with claws unsheathed for maximum injury. TAKES 2 TURNS! 25 stamina




-Note that you can't use a move twice in a row unless your SP restricts you otherwise.-

Chance and Effect Moves
-For chance moves, roll one "Chance Dice" under 'Dices Roll' when posting to see if the move worked.
-Even numbers (2, 4, 6) mean you hit and odd numbers (1, 3, 5) mean you missed.
-When posting your chance attack, include one "Effect Dice" as well if the move needs one.
-If your move hit, edit your post. i.e. "EDIT: Hit, did _ damage, cost _ SP."
-If your move missed, edit your post. i.e. "EDIT: Missed, no damage is taken, no SP is lost."
-For special effects that use the 'Dices Roll', use one "Effect Dice" when posting.
-After posting, edit to say how many turns the special effect is in effect for, if needed.

Here's a link to a practice fight so you can see the battle system in practice. [link]

If you have any questions, please feel free to pm me or another Admin
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